import java.awt.*;
import javax.swing.*;

/** Holds the Player, and Moves him */

public class Bosses extends Enemy implements Runnable {
	
	public static Bosses Sigma;
	
	public static ImageIcon SigmaStandLeft = new ImageIcon("C:/DGX's/Programming Projects/Java Projects/Utilities/The Goods/Gif/Enemies/Bosses/Sigma/Standing/Standing LEFT/StandLeft1.gif");
	  
	
	public Bosses(){
		
		// Enemy & Sprite class constructor requires an Animation Object so this provides it.
		super(null); 
	}
	
	
	   public static void draw(Graphics g, Bosses BadGuy){
		    
		//  Draw The Player  
		 g.drawImage(BadGuy.getImage(),
		 (int)BadGuy.getX() , (int)BadGuy.getY(),
		 BadGuy.getWidth(),BadGuy.getHeight(), null);
  } 
	   
	   public static void draw(Graphics g){
		    
			//  Draw The Player  
			 g.drawImage(SigmaStandLeft.getImage(),
			 700, 385,
			 SigmaStandLeft.getIconWidth(),SigmaStandLeft.getIconHeight(), null);
	  } 

	public void run(){
		
		Sigma = new Bosses();
		Sigma.setX(200); // Default = 400
		Sigma.setY(237); // Default = 432
		Sigma.setFloorY(1500); // Default = 432
	}
		
}


